Another game jam! After participating in the MeatlyJam in 2015, I recently created an itch.io account so I could enter the CoronaDefold Jam. I detailed the development process of Asteroid Blaster in the game devlog, which you can read here:
Voting is on now, but after looking at the other entries I don’t think my game is going to win any prizes. No matter, it was fun to enter and interesting to blog about the whole thing. I’m still making small changes to the game, and trying to decide if I should continue working on it, or wrap it up and move on.
I first started programming in 1983 (read about my programming history here). I don’t remember what I programmed on the Ti-99/4a, but I do remember one of my first programs on the VIC-20 was flying birds program, straight from the book that came with it:It wasn’t long after that when I started making games. Sadly, none of them have survived my various moves across the country, however my friends still remember playing the games that I made – they were pretty fun for the time.
I have been using Twitter for a while, and each time they change their site design it takes a bit of time to get used to it again. However, one of their major changes didn’t sit well with me; I don’t like the content pane on the right. Here’s a way to move it back to the left…
I have been watching struggling writers and struggling mobile app developers for a few years, and it seems to me that there is a lot in common between them.
Growing up (yes, decades ago now) I knew some people who called themselves writers. I somehow did not connect those people with the mainstream published authors who wrote the books I was reading on a daily basis.