Another game jam! After participating in the MeatlyJam in 2015, I recently created an itch.io account so I could enter the CoronaDefold Jam. I detailed the development process of Asteroid Blaster in the game devlog, which you can read here:
Voting is on now, but after looking at the other entries I don’t think my game is going to win any prizes. No matter, it was fun to enter and interesting to blog about the whole thing. I’m still making small changes to the game, and trying to decide if I should continue working on it, or wrap it up and move on.