First Game Jam in 20 Years

The last time I participated in a game jam was a couple of decades ago. Yes, literally 20 years ago in 1995. When I saw the announcement of the MeatlyJam I was interested and I decided almost immediately that I was going to be part of it.  It then took me 2 more days to commit to that decision and send in my registration. 🙂

The file of art assets was released before the game jam started, but I didn’t have any time to play around with it.  I looked at it and tried to get an idea for a game, but nothing was coming to me.  When the jam started on Friday morning I was at work, so I couldn’t start on it until later that night.  Then when I did start, I knew I wasn’t going to have the full weekend to work on it, so I truly needed to keep it simple. I didn’t want this to happen:

simple

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Influencing Viral

I’m a software developer.  I make mobile games, among other things.  I’m also a Dad to two teenage children.  The combination of the two leads me to watching what they’re doing with their mobile phones.

Back when the indie game “Threes” came out I bought a copy and played it.  I didn’t mention the game to my kids, but not too long after I saw my older daughter playing “2048”, so I said:

“Oh, I see you playing 2048.  That’s really just a copy of another game called Threes.  Do you want to play that?”

“Uh… OK.  I’ll try it.”

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Corona SDK Volume Sliders

If you are developing mobile apps with Corona SDK that use volume controls, here’s a quick tip for implementing more natural feeling controls.  Assuming that the control is a slider with values from 0 to 100, all it takes is one line of code:

volume = (math.pow(3,sliderValue/100)-1)/2

But since I really like seeing things work myself, I’ve built a very small demo project that you can download and run:
screenshot
VolumeSliders.zip

If you would like to read more on why this formula works or why it’s even needed, this page may be interesting for you: http://www.dr-lex.be/info-stuff/volumecontrols.html