The last time I participated in a game jam was a couple of decades ago. Yes, literally 20 years ago in 1995. When I saw the announcement of the MeatlyJam I was interested and I decided almost immediately that I was going to be part of it. It then took me 2 more days to commit to that decision and send in my registration. 🙂
The file of art assets was released before the game jam started, but I didn’t have any time to play around with it. I looked at it and tried to get an idea for a game, but nothing was coming to me. When the jam started on Friday morning I was at work, so I couldn’t start on it until later that night. Then when I did start, I knew I wasn’t going to have the full weekend to work on it, so I truly needed to keep it simple. I didn’t want this to happen:
I’m a software developer. I make mobile games, among other things. I’m also a Dad to two teenage children. The combination of the two leads me to watching what they’re doing with their mobile phones.
Back when the indie game “Threes” came out I bought a copy and played it. I didn’t mention the game to my kids, but not too long after I saw my older daughter playing “2048”, so I said:
“Oh, I see you playing 2048. That’s really just a copy of another game called Threes. Do you want to play that?”
“Uh… OK. I’ll try it.”
If you are developing mobile apps with Corona SDK that use volume controls, here’s a quick tip for implementing more natural feeling controls. Assuming that the control is a slider with values from 0 to 100, all it takes is one line of code:
volume = (math.pow(3,sliderValue/100)-1)/2
But since I really like seeing things work myself, I’ve built a very small demo project that you can download and run:
If you would like to read more on why this formula works or why it’s even needed, this page may be interesting for you: http://www.dr-lex.be/info-stuff/volumecontrols.html
I understand that many mobile developers are tired of hearing about Flappy Bird (including Dong Nguyen himself), but I’d like to confess to an emotion that I haven’t seen many others admitting publicly: envy.
I have been watching struggling writers and struggling mobile app developers for a few years, and it seems to me that there is a lot in common between them.
Ever since my daughter decided that she wanted to develop an iPhone game, she’s been wracking her brain for ideas. Then after she comes up with an idea, there is a rapid-fire question and answer period with Dad (me). Here’s her idea for “Happy Cats”.